Testimonials for Whyville

This page contains a few testimonials from parents, teachers and kids saying what they like about Whyville and why they like being there.

Key points extracted from the above link -

Kids:
Making friends
Meeting kids from around the world
Fun learning experience
Lots to do
Safe place
Love the games
Education and fun

Parents:
Safe and fun chat room
Education has been more valuable than the formal public school education
Safe environment for kids to chat in

Educators:
Generate interest in science among girls
Science learning has become fun
Inquiry based educational environment
Contains the kinds of interaction kids seek while learning and having fun

In 2006, Whyville received iParenting’s award as the best Web site for kids and best on the Web for its safety features. Read the article – Why is Whyville a hit? It’s safe, fun – by Linda Knapp to know more about what makes Whyville safer than other online communities, which organizations are funding projects in Whyville, what kinds of activities members are involved in and why a growing number of educators are supporting this style of learning.

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Exploring Whyville

Welcome Lounge
This is the first place to go to in Whyville, there are lots of newbies here and people with red caps to give you a tour. There is also a short slideshow that introduces Whyville.

Clams
Clams are Whyville money. By playing educational games, you earn clams, which can then be used to purchase things like face parts etc. from the bazaar. Read more.

Bus
Hopping on the bus (left side of the page), will take you to any destination that you want. On the top of the bus is a red satchel containing your bank statement. salary ledger, bonus ledger and various other things to help you keep track of stuff. The bus also displays information about the current population of Whyville.

Chat License Test
Chat in Whyville is moderated, therefore one has to pass a chat license test to be able to participate in chat rooms. I thought this is a great way to teach kids about playing safely in Whyville and also educating them on general internet safety rules. Further incentive is that you get 50 bonus clams once you pass the test. Read more on how to chat and Whyville crime watch.

Some destinations I visited:
Illusions house
This destination contains two rooms – house of illusions gallery and geek speak. At the house of illusions you can explore various famous illusions. There is a 3D gallery and a 2D gallery. Geek speak is the room for finding answers about the illusions and having discussions around this topic.

Bioplex
This destination contains three rooms – vaccine lab, pharmacy and virus lab. At the vaccine lab, you can create your own vaccine, manage your existing vaccines and learn more about the process of designing and manufacturing vaccines. At the pharmacy, you can learn about the viruses going around in Whyville and accordingly purchase a vaccine or get medication for symptomatic relief. At the virus lab, you can learn about how viruses work in real life through a slide show and play a game to learn about the viruses in Whyville and their antibodies. You can also create your own virus – this has different levels of challenges. There are also links to the Climate center and Bankinter from here. This is a great sim to learn about the different aspects of the medical industry and more specifically about viruses and vaccines.

Bankinter
Bankinter is the Whyville bank where you can see your account summary and manage your clams i.e. you can create a savings account and transfer funds between your checking and savings account. You also have the option to open certificates of deposit to make your money work harder for you. At the Bankinter lounge, you can read the faq’s. This is a great sim for teens to begin to learn the basics of finance. Related blog post – Bankinter heads over to Whyville

Nutrition center
Whyville, the leading educational virtual world for kids on the Internet, has teamed up with the School Nutrition Association (SNA) to promote healthy school meals. The WhyEat program allows Whyville citizens to plan and eat virtual meals and snacks. If a character makes healthy choices, it is rewarded with a healthy appearance. But users will find that a poor diet results in health consequences, and characters could feature unsightly scurvy sores (due to a lack of vitamin C) bloodshot eyes (due to too much caffeine) or broken bones (from insufficient calcium). Related article – Virtual World 125,000 Kids Fight Obesity in Whyville

Bazaar
At the bazaar you can purchase things such as a new face part, furniture for your house or visit the emporium for various housing needs. You can also swap face parts at the trading post.

Spin center
At this destination you learn everything about spinning – ask questions about spinning, play games and simulations on spinning, and even win prizes that have to do with spinning. In the skating game, you adjust a skaters stance i.e. position of arms and legs to see how that affects the speed of spinning. A high scorer makes it to the hall of brains. You can also visit geek speak for further discussion on this topic and to read geek notes on spinning.

As of now there are almost 90 destinations in Whyville. So lots more places to visit and learn from.

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First time in Whyville

  • It was extremely easy to register and create a basic avatar in Whyville.
  • I loved that i can access the world through a browser and did not have to download an application to access it. Whyville works on Java enabled browsers on Macs and PCs.
  • Chatting was so simple and intuitive – just click and type.
  • I did not really like that my avatar had only half a body. Was a bit creepy to see a half body floating around in the world. It would be great to have a full body.
  • To move around you have to click on a location and the avatar will move to it. I would have preferred using my arrow keys to move around but since it is a 2D world, this form of movement works fine too.
  • I really enjoyed exploring Whyville Times, the towns newspaper written by the citizens of Whyville.
  • Exploring the website – This guided tour, available on the teachers section highlighted all the fabulous features in Whyville. I got to know that registering as a teacher in Whyville allows me to bring my students on and manage their accounts. The parents section gave me some examples of projects. The information presented on this page was able to instill the confidence I would need as a parent to allow my kids to be in this world. The about section sums up the Whyville world.

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Whyville

Whyville is an educational virtual world for children and teens, ages 10-16. Originally established to support an LA Times weekly science education article, this world’s motto is “learning by doing.” True to its word, Whyville actively engages its visitors and encourages them to participate in fun, educational events that give kids “hands-on” experience with science projects (in a virtual way, of course).

While Whyville is partially moderated with a language filter and a staff of “city workers,” the chat is not monitored 24/7 and it is recommended that parents monitor their child’s activity and review Whyville’s online safety procedures and recommendations before chatting.

According to the “Whyville Times” newspaper on the Whyville.net site, this world was averaging 22,000 visitors a day in August 2003. Visitors can log on as a guest or register for free. During busy times you may have to wait in a “waiting room” unless you purchase a “Whyville Pass” that gives you priority access. More

Other details -
URL: www.whyville.net
Company: Numedeon, Inc., Pasadena, CA
Launch Date: 1999
Cost: Free access, plus special “Whyville Pass” available for those who wish to pay for instant 24/7 access.
System Requirements: Java-enabled Web browser

In this world you can edit avatars, build and design content and have community events. You cannot script content, own or sell items. Read post on ‘Core Activities in Virtual Worlds‘.

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Wii and Croquet

Here are some videos that demonstrate use of Croquet with a Wii remote. Pretty cool…

Video 1: Wii Remote and Open Croquet 01
Video 2: Wii Remote and Open Croquet 02
Video 3: Wii Remote and Open Croquet 03

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Qwaq

Qwaq is a corporation dedicated to enabling Croquet-based applications in a range of settings. With enterprise customers and partners, Qwaq has built and deployed proprietary Croquet-based collaborative spaces enabling our customers to integrate their existing 2D media, 3D models and simulations. More

Qwaq Forums
Qwaq Forums, the company’s first product, is a secure virtual workspace application that significantly increases the productivity of distributed teams by bringing critical resources together in virtual places, as if they were in an actual physical location. A highly interactive and persistent environment, Qwaq Forums enables users to work, collaborate with others, and identify and solve problems. More

Qwaq, a Croquet project
Qwaq Forums uses the Croquet open source software development environment, which enables the creation and deployment of large-scale, distributed multi-user virtual 3D applications and metaverses. The Croquet architecture, supported by the Croquet Consortium, provides synchronous communication, collaboration, resource sharing and computation among large numbers of users on multiple platforms and devices. Continue reading article ‘Qwaq Unveils Virtual Spaces Software For Secure Enterprise Collaboration – March 13th, 2007′for more features.

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Getting Started with Croquet

It is important to point out that Croquet is presently in the form of a software developer’s kit (SDK) and not yet an application that can easily be used by end-users. It is very much a development platform. It comes complete with a few examples that illustrate different features and capabilities of the system which the uninitiated often and mistakenly think are finished end-user applications. Right now, the Croquet effort has not yet produced a polished end-user application in the open source. Several of the institutional partners in this effort are now working toward developing such an end-user application for relase in the open source. Read More

Read FAQs

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Croquet Uses

Of specific interest are the uses of Croquet in education.

Broad areas of usage -
1. Collaborative Simulation
2. Education

  • Next generation online library services
  • Social software platform for online communities
  • A tool to teach computer programming
  • Research material repository and collaborative workspace
  • Platform for developing educational games with assessment capabilities

3. 3D Gaming
4. Design

Details can be found here.

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Croquet Projects

1. Croquelandia (Watch Movie 1) – Croquelandia is the first synthetic immersive environment for learning Spanish pragmatics. The movie shows an example of a Croquet world – the environment, the avatars, the look and feel, interaction methods, movement etc. Features highlighted – collaboration interaction, scaffolded imbedded feedback, asynchronous message board, voiceover IP, synchronous message chat, authentic simulated interaction and quest completion tracking.

2. Edusim (Watch Movie 2 and 3) – Edusim is an educational simulation prototype created using Croquet. Movie 2 is an introduction to Croquet use with an interactive whiteboard and Movie 3 shows kids working with Croquet on an interactive whiteboard.

Detailed information on the projects listed below can be found here. It is a listing of what various people have been exploring using pre-release Croquet technologies.

3. Collaborative for Croquet
Since Croquet is presently in the form of a software developer’s kit (SDK) and not yet an application that can easily be used by end-users, it is not possible for just anyone to create a world. ‘Collaborative for Croquet’ is an croquet-based example application to allow people with a non programming/ developer background to experience a Croquet world.

4. Arts Metaverse Project
Within the Arts Metaverse, users can create 3-D environments that could include buildings or spaces developed alongside their related video and audio clips, websites, and Microsoft PowerPoint presentations. Also see this posting.

5. Croquet-Based Realtime Art Installation
6. A Preliminary Directory of Public Croquet Spaces
7. OV3D: A Military Scenario Visualization Tool
8. Holodeck/CAVE Croquet
9. Collaborative Music Generation

10. Ancient Spaces
Developed in Arts Instructional Support & Information Technology at the University of British Columbia, ‘Ancient Spaces’ is an ‘open-source’ project that aims to deliver immersive, three-dimensional historical environments to your computer via the Internet – allowing multiple users to interact with artifacts, structures, and historical characters within an immersive and compelling virtual space. More on the website. Also see featured and current projects and images and videos of projects that are work-in-progress.

11. Croquet on Mars
12. Avatar Import from Blender
13. Croquet with TVML
14. Non-Player Characters (NPCs)
15. CITRIS Gallery Builder

16. Qwaq Projects
Also see this posting.

17. Information Space
18. Immersive Language Instruction Tool
19. DualMazeAgain
20. Worldbase Digital Repository
21. Annotation Tools
22. Video Avatars
23. Brie
24. A Croquet Game Called Q

25. Rubik’s Cube in Croquet
Video of a Rubik’s cube built in Croquet.

26. Croquet-Related Doctoral Thesis
27. A Commercial Game
28. ChemStereo Croquet

Click here for screenshot examples derived from various proof-of-concept, demonstration, and production implementations of Croquet-enabled multi-user environments.

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Haptic Education – Croquet

What is Haptic Education?
Adding the tactile sensation to virtual learning. Haptic, from the Greek αφη (Haphe), means “pertaining to the sense of touch” (Miriam-Webster’s Online dictionary), and haptic technology refers to technology that interfaces with the user via applied tactile and/or force feedback, i.e. vibrations and/or motions. Read More

‘Several examples of successful use of haptics have been demonstrated in the areas of the arts, design, entertainment, and medicine (Laycock & Day, 2003); however, the field of education has been as yet untapped. The main barriers for haptic usage historically have been computing power and the high price of haptic devices, which have limited/prevented the application of haptics in fields that are traditionally economically bounded such as education. However, in recent years the prices of haptic devices have come down to a degree where they are no longer cost prohibitive. Thus, it is now a financially viable option within the field of public education.’

Second Life and Croquet were explored in a haptic education research project. The project was to program a virtual frog that could be dissected incorporating force feedback using the Novint Falcon. Novint Falcon is haptic device costing $239.

From Wikipedia: “In June 2007, Novint Technologies, Inc. introduced the first affordable, high-fidelity 3D Touch (haptic) game controller. The Novint Falcon replaces a mouse or joystick and lets users feel realistic game interactions, objects, environments, and force feedback in enabled games.”

‘Our ultimate goal was to get the haptic device talking to the virtual world. That meant both navigation and haptic feedback. We could then build virtual objects with relative ease. Most modern virtual worlds offer easy object importation capabilities, and with resources like Google’s 3D Warehouse there was already a large selection to work with.’ Read detailed study

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