Archive for December, 2007

Arts Metaverse, a Croquet project

Arts Metaverse, an immersive 3-D virtual environment, provides an opportunity for scholars, teachers, students, and interested individuals to create and share their own virtual space with others. Developed by the University of British Columbia’s Arts Instructional Support & Information Technology unit, Arts Metaverse is based on the open-source Croquet platform.

Within the Arts Metaverse, users will be able to create 3-D environments that could include buildings or spaces developed alongside their related video and audio clips, websites, and Microsoft PowerPoint presentations. Read more

Machu Picchu and UBC Campus are two projects created in Arts Metaverse.

See videos:
Machu Picchu World in Croquet
The UBC World in Croquet


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Croquet is a powerful new open source software development environment for creating and deploying deeply collaborative multi-user online applications on multiple operating systems and devices. Derived from Squeak, it features a peer-based network architecture that supports communication, collaboration, resource sharing, and synchronous computation between multiple users on multiple devices. Using Croquet, software developers can create and link powerful and highly collaborative cross-platform multi-user 2D and 3D applications and simulations – making possible the distributed deployment of very large scale, richly featured and interlinked virtual environments. Read more on Julian Lombardi’s blog, he is one of the Croquet project’s six original architects, and chairman of the board of directors of the Croquet Consortium.

Specific blog posts of interest –
Croquet Demo Movie (Wow…the capabilities of this software are phenomenal, a giant technological leap. 3D graphics are not very sophisticated yet)
Importance of Being obvious (Croquet technology has been more about funtionality rather than the eye candy)
Croquetlandia (An example of a simulation in Croquet)
How Crocket is different? (Highlights unique features of Croquet in comparison to existing virtual platforms such as Second Life)
Building a lesson in EduSim (An example of how to bring resources into the world of Croquet)
Avatars in first life (This one is hilarious…love it)
Tragedy in the Commons (An example of what should not happen in a educational sim)

More links –
Croquet Consortium

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