Archive for Metaplace

Metachat live on Facebook and MySpace

Metachat is a simple chat app created in Metaplace, with movie playing, soccer balls to kick around, and some other features.

This is not a MySpace specific app! It’s the standard Metaplace client you may have seen before in our stress tests. The same client you played Uberspace and Wheelwright in. Since Metaplace is client-agnostic, you can serve up really different sorts of worlds via the same standard client. The stuff around the client itself is leveraging OpenSocial to transparently log in MySpace accounts into Metaplace. The web-embeddable client comes with a Javascript container that lets you do stuff like that when you embed it on your own pages (eventually). Read More –

My experience using metachat live –

  • Super easy to access metaplace worlds just through the browser. Seamless integration with web technologies.
  • All the instructions to create a private room, go to a private room, think, tell etc. are provided in the help section. It would have been much easier if these were buttons in the interface. Some form more intuitive.
  • I liked the idea of throwing emotes and sharing YouTube videos with friends over chat.
  • The interface is a bit confusing. I cannot figure out how to spend my points to buy stuff. Sometimes UI windows appear and then I have no clue how to hide them or shut them.

But overall this is great. Very useful to see the different metaplace worlds that can be created and how they can be used on the web.


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Metaplace is an upcoming virtual world platform, one to keep an eye on. The website is

These are some features listed in the FAQ section of the website that got me very interested –

  • Metaplace is a next-generation virtual worlds platform designed to work the way the Web does. Instead of giant custom clients and huge downloads, Metaplace lets you play the same game on any platform that reads our open client standard. We supply a suite of tools so you can make worlds, and we host servers for you so that anyone can connect and play. And the client could be anywhere on the Web.
  • You can make your own worlds. You should be able to stage up a massively multiplayer world with basic chat and a map you can build on in less than five minutes. It’s that easy. Inherit a stylesheet — puzzle game, or shooter, or chat world — and off you go! Building maps and places is as easy as pasting in links from the Web, and dragging and dropping the pictures into your world.What’s more, you can link your world to someone else’s world. Put a doorway in your virtual apartment that leads to Pirate Vs Ninja-land! Stick your world in a widget on your Facebook or MySpace profile. Mail it to a friend and they can log in with one click.
  • You can make pretty much any sort of game or world you want. You can decide whether it’s massively multiplayer or not (it’s MMO out of the box, but you can set it to a lower size if you want). You can decide whether to have physics or not, you can change the keymappings and the interface, the sort of stuff there is in the world, the maps… basically, it’s all up to you. Game logic is written in MetaScript, which is based on Lua. So it’s easy to make whatever kind of game or world that you want.Metaplace will support everything from 2d overhead grids through first-person 3d. However, right now we only have clients that do 2d of various sorts, including grid view, 2d isometric, 2.5d heightfields, and so on. We expect to keep working on the 3d client support.
  • Scripting Philosophy of Metaplace

I think this platform will open up a lot of possibilities in the areas of learning and teaching. People being able to create their own worlds and have them be accessible by the click of a button by anyone is a huge technological leap from the existing platforms.

This blog entry encapsulates some of the possibilities with Metaplace. Here is a more specific comment towards use of virtual worlds for education and research – “Right now, there are lots of people who want to use virtual worlds for research, or education, or business, but it’s just too darn hard to get one going. Now you can create a world in just a few minutes and start tailoring it to your needs.”

Another blog entry on the website describes the technical details of how Metaplace works.

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