Archive for Quest Atlantis

What is ‘Quest Altantis’?

Quest Atlantis is an example of how virtual environments are being used in educational settings. The work is supported by National Science Foundation and MacArthur Foundation.

Quest Atlantis (QA) is a learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-12, in educational tasks. Building on strategies from online role-playing games, QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. It allows users to travel to virtual places to perform educational activities (known as Quests), talk with other users and mentors, and build virtual personae. More

QA can be integrated into many settings, including classrooms, after-school programs, public libraries, and museums.

In Quest Atlantis the central activity is to go “QUESTING!” Members do this by travelling through virtual villages and worlds in which they locate and complete quests. More

QA Worlds
Quest Atlantis, a virtual place, consists of 11 worlds that communicate an overriding message or theme to members who visit it. Each world has 3 villages that address different aspects of the world’s theme, and it does this through the 20-25 quests encountered in the village. A quest lives inside of a village, and is an exercise or activity that Questers complete either in the virtual space or in the real world that allows them to investigate their world based on the village in which they are questing. More


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